Choosing to research something other than the breakthrough or the inspired project will result in that bonus or expedited research opportunity being lost. The catch is that such breakthroughs and inspired projects must be pursued immediately to take advantage of the science crews discoveries. Inspiration, on the other hand, will speed along the progress of one of your outstanding research projects, saving you valuable time. Random tech breakthroughs and scientific inspiration can occur at the end of any given research project, making it beneficial to pursue specific future projects right away.įor breakthroughs, this might mean the chance to research a new project that could increase the damage of current weapons, or make the construction of certain facilities cheaper. Tech breakthroughs and research inspirationĭr Tygan and his science crew are a hardworking bunch, and so it's good to see that he - and you - will be rewarded for diligent research.
In the case of savage enemy mutons, take powerful ranged units where there's a positive SITREP consider taking a lesser used soldier to give them some valuable experience, and in the case of The Lost be sure to check out our guide page on new enemies and how to fight them. They are randomly generated and while there's little you can do to pre-empt them, your best course of action is to pay close attention to the pre-mission briefing and select soldiers based on the info you're provided. Most of the time, the SITREPs provide an additional factor to consider whilst prepping the mission, perhaps forcing a slightly different approach or pushing you outside of your comfort zone. Others, though, are more challenging, such as the situation that leads to your higher-ranking soldiers being blacklisted by ADVENT and requiring use of a squad of Sergeant-level or lower troops. Some are straightforward, such as the one-off ability to manually enter concealment during the mission, or the presence of the new enemy type The Lost, in addition to regular enemies. These SITREPs are variables that impact your experience on the ground and can affect things for better or for worse.įor example, it may be that intel points to local resistance fighters in the area who can be contacted to provide support, or a higher concentration of robotic enemies than might usually be found. Throughout your XCOM 2 campaign you're now going to see Situation Reports for many of your missions. Nor will previously unrevealed enemy groups show up before you move, but the benefits of this one small addition are nonetheless great indeed. There are some limitations, such as static objectives like workstations and terminals not being shown by the target preview. Forewarned is forearmed and getting a heads-up on what you'll see from a new position before you've moved there is huge. No more whiffed flanking manoeuvres or line-of-sight-fails as you try to eliminate that final Sectoid before it mind controls your final soldier on the final turn of a timed mission.
Selecting a soldier out in the field, putting the cursor anywhere within their movement range and holding Left-Alt on your PC keyboard will inform you of what known enemy threats you'll be able to see once you move there. What's new in XCOM 2 War of the Chosen?Īs well as the above, there are many new features that change the way you fight on the battlefield, approach missions and handle your troops.įor all of its flashy new aliens, tech, systems and scenarios, this is one quality of life improvement that new and existing XCOM commanders will benefit from the most.
Watch on YouTube XCOM 2 War of the Chosen guides